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War thunder changelog
War thunder changelog







war thunder changelog

DM33 shell has been moved to the first tier modifications. Strv 122, Strv 122B PLSS - slpprj m/95 shell has been added to the ammunition variants.ZTZ88A, ZTZ96, ZTZ96A - The values of transmission ratios have been clarified.

war thunder changelog

M-51 (W) - 7.62 mm M1919 machine gun has been replaced with a 12.7 mm M2 machine gun.

war thunder changelog war thunder changelog

  • IS-2 “Revenge” - anti-aircraft 12.7 mm DShK machine gun has been added.
  • ZSD63 - reload time has been changed from 25 to 13 seconds.
  • Breda 501 - sides are now open, traverse targeting angles have been increased.
  • 47/32 L40 - reload time has been reduced from 6.0 to 3.0 seconds.
  • Sahariano - reload time has been reduced from 5.0 to 4.0 seconds.
  • M13/40 (III) - reload time has been reduced from 5.0 to 2.9 seconds.
  • M13/40 (II) - reload time has been reduced from 5.0 to 2.9 seconds.
  • M13/40 (I) - reload time has been reduced from 5.0 to 4.0 seconds.
  • AB43 - reload time has been reduced from 4.6 to 3.3 seconds.
  • Reload time for 4.7cm cannons on the following Italian vehicles has been revisited:.
  • Ground Vehicle model, damage model, characteristic and weaponry changes
  • New missions have been added to the locations “Second Battle of El Alamein”, ''Mozdok“,''Hurtgen Forest”.
  • the mission in the “Sands of Sinai” location now has a second spawn zone for each team.
  • #War thunder changelog simulator#

    the mission in the “Campania” location in Arcade battles now has similar spawn points as in the Realistic and Simulator battles.missions on locations “Fulda Gap”, “Maginot Line”, “Vietnam”, “Sweden”, “Finland”, “Cargo Port”, “Poland”, “Fields of Poland” have been reworked to place capture points closer to the respawns, instead of the missions area edges.Every variant of the missions now can be played in any gaming mode of the available Battle ratings. and missions in the locations “Fulda Gap”, “Maginot Line” and “Vietnam” have been reworked to separate missions: indicated #1 - small variant, previously used in Arcade battles only indicated #2 - big variant, previously used in Realistic and Simulator battles.Ardennes and Wallonia missions have been renamed to Ardennes and Ardennes.“White Rock Fortress” location has been sent for reworking.House buildings in the location “Poland” have been reworked.Location Sun City has been reworked: the detalization improved (in the city outskirts mostly) a pass through all three capture zones has been added.All this allowed for significant increase in performance on previous generation consoles and on weak PCs: the average FPS on test configuration in the mission “African Canyon” increased on average by about 30%.Overall reduction in the number of vehicles.Replacement of new more elaborate vehicle models with older models of acceptable quality where it isn’t affecting gameplay.All “ground attack” missions with participation of heavy ground vehicles (marked on map with a tank icon) have been reworded:.The sets of AI units, in helicopter PvE, used by the missions have been adjusted to the current matching ranks to prevent high-rank units from entering battles to the initial helicopters.Cover fighters escorting AI attackers have been disabled in helicopter PvE.The players will need to land on the selected point and capture the area then return to any of their own landing points. Allows players to land in enemy territory in order to “pick up an agent”.









    War thunder changelog